Recent Changes

Monday, May 27

  1. page 6d. Cards & Tokens edited ... At present, cards and tokens are made using images sourced from various websites, all of which…
    ...
    At present, cards and tokens are made using images sourced from various websites, all of which are credited beside the relevant link. You can also find more resource sites on the links page. If you see an image being used here that is under copyright, or being used in breach of any aspect of the Creative Commons license, please email us immediately at cameron@classroomheroes.com.au and let us know, so that it can be taken down until licensing issues can be resolved.
    Bonus points / XP cards
    ...
    of learning activities.activities.They are predominantly yellow with black character outlines.
    +1 Behaviour
    ...
    desired behaviours. They are predominantly green with washed out character outlines.
    +1 'prepared for class' Cards {CRH prepared for cards.pdf} - designed with the phrase 'ready for adventure', these cards use the same images as the 'fantasy Items, set 1' cards below, and are predominantly red.

    The silhouettes on these cards come from here and here.
    Item cards
    (view changes)
    5:36 am
  2. page 6d. Cards & Tokens edited ... At present, cards and tokens are made using images sourced from various websites, all of which…
    ...
    At present, cards and tokens are made using images sourced from various websites, all of which are credited beside the relevant link. You can also find more resource sites on the links page. If you see an image being used here that is under copyright, or being used in breach of any aspect of the Creative Commons license, please email us immediately at cameron@classroomheroes.com.au and let us know, so that it can be taken down until licensing issues can be resolved.
    Bonus points / XP cards
    ...
    be used as behavioural rewards, or as a tangible rewadreward for the
    ...
    learning activities.
    +1 Behaviour Reward Cards {Classroom Heroes Behaviour reward cards.pdf} - a slightly different colour, these cards incorporate my current school's behaviour expectations of being a 'Safe, Respectful, Learner' and are used as positive reinforcement for desired behaviours.

    The silhouettes on these cards come from here and here.
    Item cards
    (view changes)
    5:26 am

Wednesday, April 10

  1. page 01. Introduction & Pedagogy edited Introduction ... and enhancing learning. learning activities. Classroom Heroes is derived fr…
    Introduction
    ...
    and enhancing learning.learning activities.
    Classroom Heroes is derived from the genre of Role-playing Games (RPGs) , in which students create and play a character who can be improved and developed over time through the earning of Experience Points (XP), which the student earns by completing lesson activities and adhering to behavioural expectations. The XP earned allows a student to develop their character, so that they are better able to tackle Encounters within the fictional world of the game.
    Together, these elements provide a system of rewards for individual growth and improvement that are given significance within a larger narrative framework, and provide students with additional feedback and signification of their achievements through the development of their character.
    ...
    The importance of Narrative
    The New South Wales Quality teaching Model identifies Narrative as a key element in increasing the significance of work for students.
    ...
    p. 11
    The 6 elements of Significance contained within the model are: Background Knowledge, Cultural Knowledge, Knowledge Integration, Inclusivity, Conectedness, and Narrative. The effect and use of Narrative in learning and assessment tasks is described as:
    "Use of narrative is high in a task when the stories which the students are required to read, listen to, view, write or tell help to illustrate or bring to life the knowledge they are addressing... Narratives may include personal stories, biographies, historical accounts, case studies, literary and cultural texts and performances...
    ...
    learning." p.44
    There is a balance to be struck between the use of Narrative to enhance learning, and the risk of it being a distraction. In Classroom Heroes, the narrative framework is intended to give daily lessons a greater significance and connectedness beyond the classroom, while the narrative game play of encounters are intended to develop problem solving, creative thinking and literacy skills. For more information, see the section on Encounters.
    The narrative element of Classroom Heroes also engages the technique of 'Framing', perceiving events and activities through the filter of the games narrative to partially separate the students and their learning activities. No longer is the student succeeding or failing at their lessons, but they are assisting their character. There is no failure at a lesson, only the degree to which they are helping their character to become a more significant hero within the world of the game.
    (view changes)
    5:25 pm
  2. page 01. Introduction & Pedagogy edited ... The importance of Narrative The New South Wales Quality teaching Model identifies Narrative …
    ...
    The importance of Narrative
    The New South Wales Quality teaching Model identifies Narrative as a key element in increasing the significance of work for students.
    ...
    p. 11
    The 6 elements of Significance contained within the model are: Background Knowledge, Cultural Knowledge, Knowledge Integration, Inclusivity, Conectedness, and Narrative. The effect and use of Narrative in learning and assessment tasks is described as:
    "Use of narrative is high in a task when the stories which the students are required to read, listen to, view, write or tell help to illustrate or bring to life the knowledge they are addressing... Narratives may include personal stories, biographies, historical accounts, case studies, literary and cultural texts and performances...
    ...
    learning." p.44
    There is a balance to be struck between the use of Narrative to enhance learning, and the risk of it being a distraction. In Classroom Heroes, the narrative framework is intended to give daily lessons a greater significance and connectedness beyond the classroom, while the narrative game play of encounters are intended to develop problem solving, creative thinking and literacy skills. For more information, see the section on Encounters.
    The narrative element of Classroom Heroes also engages the technique of 'Framing', perceiving events and activities through the filter of the games narrative to partially separate the students and their learning activities. No longer is the student succeeding or failing at their lessons, but they are assisting their character. There is no failure at a lesson, only the degree to which they are helping their character to become a more significant hero within the world of the game.
    (view changes)
    5:25 pm
  3. page 01. Introduction & Pedagogy edited Introduction ... of engaging students. students and enhancing learning. Classroom Heroes is …
    Introduction
    ...
    of engaging students.students and enhancing learning.
    Classroom Heroes is derived from the genre of Role-playing Games (RPGs) , in which students create and play a character who can be improved and developed over time through the earning of Experience Points (XP), which the student earns by completing lesson activities and adhering to behavioural expectations. The XP earned allows a student to develop their character, so that they are better able to tackle Encounters within the fictional world of the game.
    Together, these elements provide a system of rewards for individual growth and improvement that are given significance within a larger narrative framework, and provide students with additional feedback and signification of their achievements through the development of their character.
    ...
    The 6 elements of Significance contained within the model are: Background Knowledge, Cultural Knowledge, Knowledge Integration, Inclusivity, Conectedness, and Narrative. The effect and use of Narrative in learning and assessment tasks is described as:
    "Use of narrative is high in a task when the stories which the students are required to read, listen to, view, write or tell help to illustrate or bring to life the knowledge they are addressing... Narratives may include personal stories, biographies, historical accounts, case studies, literary and cultural texts and performances...
    ...
    learning." p.44
    There is a balance to be struck between the use of Narrative to enhance learning, and the risk of it being a distraction. In Classroom Heroes, the narrative framework is intended to give daily lessons a greater significance and connectedness beyond the classroom, while the narrative game play of encounters are intended to develop problem solving, creative thinking and literacy skills. For more information, see the section on Encounters.
    The narrative element of Classroom Heroes also engages the technique of 'Framing', perceiving events and activities through the filter of the games narrative to partially separate the students and their learning activities. No longer is the student succeeding or failing at their lessons, but they are assisting their character. There is no failure at a lesson, only the degree to which they are helping their character to become a more significant hero within the world of the game.
    (view changes)
    5:24 pm
  4. page 6c. Links edited Bellow are links to external resources and related sites that have some relevance to the developmen…
    Bellow are links to external resources and related sites that have some relevance to the development of Classroom Heroes.
    If you see an image used here that is under copyright or being used in a manner contrary to its license, please advise immediately by emailing cameron@classroomheroes.com.au so that it can be taken down until licensing restrictions can be met.
    Fonts
    Adventure! - the font used for the Classroom Heroes banners

    Images
    Superhero Vector Images - Images used for Classroom Heroes cards
    ...
    DeviantArt.com - one of the internets' primary art collectives, with thousands of images, mostly shared under a creative commons license.
    FreeVector.com - contains the weapon images used for some cards.
    Fonts
    Adventure! - the font used for the Classroom Heroes banners

    (view changes)
    5:22 pm

Monday, March 18

  1. page 6c. Links edited ... Digital Blasphemy - this site contains dozens of images that can be used to represent location…
    ...
    Digital Blasphemy - this site contains dozens of images that can be used to represent locations in encounters.
    DeviantArt.com - one of the internets' primary art collectives, with thousands of images, mostly shared under a creative commons license.
    FreeVector.com - contains the weapon images used for some cards.
    Fonts
    Adventure! - the font used for the Classroom Heroes banners
    (view changes)
    2:56 am

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