In Classroom Heroes there are two Golden Rules that must be followed in order for the game to be successful in enhancing learning outcomes for students.

Rule 1: It must be optional.

Games are things that people play voluntarily for their own enjoyment. The ability of Classroom Heroes to enhance student learning outcomes begins students choosing to engage in the narrative of the game and buying into the value of XP awards for completing learning activities.

Some students may find the idea of a Roleplaying Game confronting, or degrading, or they might just object out of habit. Let them. The lesson structures and mechanics of the game can still be used without the narrative framework of the Hero, and students can still accrue points towards school-based merit award systems (which should also be awarded to game players!). Alternate lesson activities such as journal writing, 'skill and drill' activities or class-based assessment tasks can replace Encounters for these students.

After a few lessons, days or weeks of watching their classmates engaging in Heroic encounters, should students then decide to participate in the game, the points they have earned can easily be converted into XP and they can join in the fun with everyone else.

Rule 2: There are no rules!

Everything you will find on this site exists as a guideline for running Classroom Heroes with your students. If a rule presented here does not work for you, is confusing or in someway interferes with the smooth running of the game, then change it to suit your needs.

However, if you do change an element of Classroom Heroes in your use of it, then please come back and tell us about it. Join the WIKI or post in the discussion tab of the relevant page. Become a part of the Classroom Heroes community and help improve the game for teachers and students everywhere!